Case study · Monroe, New York

Six attractions. Sixty seconds. Not one sound recorded on set.

A promo for the longest walk-through haunted attraction in the world, shot entirely silent so every sound could be built afterward to sit with the music. It won a Gold Telly and two Vega Digital Awards.

Gold Telly

39th Annual Telly Awards

Gold Vega

Awarded for editing

Silver Vega

Awarded for advertising

21,000 views

On Facebook in the first five days

The client

Pure Terror Scream Park

A haunted attraction in Monroe, New York, about forty miles from New York City, holding the Guinness World Record for the longest walk-through horror attraction. It runs every autumn and has grown since, but in 2017 the walk covered six attractions under one admission.

The job was a promo that had to cover all ten and still feel like one thing.

The problem

A minute is not much room for six of anything

The obvious version of this film is a montage. Cut between the scariest shot from each attraction, put a track under it, done. Every haunt in the country has that video.

The trouble with it is that six disconnected frights add up to nothing. A viewer feels the first one and then their attention flattens, because nothing is building.

So we structured it as a journey rather than a survey. The viewer is taken through, the attractions escalate, and the piece ends where a real visit ends: the chainsaw everyone meets on the way out, then the call to action.

Story Anchors

Five words, agreed before anything else

Every project starts by settling the Story Anchors. Five words that define what the piece is, which then govern every decision after them. If a shot, a sound or a cut does not serve at least three of them, it does not go in.

For Pure Terror they were:

High quality masks

Horror film

High quality props

High quality sets

Immersive

 

Horror film is the one that decided everything. It is why the piece is shot and graded like a movie rather than like an ad for an attraction, and it is why nothing was recorded on set.

Structure

The storyboard was the edit, written down first

Five beats, decided before a camera came out. The shoot was execution and the edit was assembly, because both had already been settled on paper.

Beat

What happens

Hook

The featured monster and the main entrance. Fifteen seconds to make someone stay.

 

Tension

The monster knocks three times. An invitation to come in, and a claim: the longest horror attraction there is.

 

Struggle

Six attractions, escalating rather than listed. The walk itself.

 

Turn

A recap of the experience, closing back on the featured monster.

 

Ask

A blood splattered website address.

 

The film

Pure Terror 2017 Promo

Gold Telly Award, 39th Annual Telly Awards, Promotional Video and General Entertainment. Gold Vega Digital Award for editing. Silver Vega Digital Award for advertising. See the Telly winner listing.

Play Pause
Pure Terror Scream Park 2017 Promo

What happened

They stopped buying TV and radio

The film passed 21,000 views on Facebook in its first five days and was shared 188 times. Their image-only posts averaged 31 shares.

On the strength of it, Pure Terror ended their television and radio advertising and moved to a fully digital marketing strategy.

That is a different order of result from a view count. A business does not restructure where its advertising money goes because a video performed well. It does it because the video changed what it believed was possible.

What they said

“One of the best Pure Terror videos ever.”

"Holy ****! That's one of the best editing and Pure Terror videos ever. I love it!"

Bob Nordquist, CEO, Pure Terror Scream Park

How it was made

Four layers, all of them decided in advance

01

Shot silent

Nothing was recorded on set. Not a scream, not a footstep, not a chainsaw. Every sound in the finished film was built afterward, which meant we were never stuck with what a location happened to sound like on the night.

02

Storyboarded to the beat

Specific moments were planned to land at specific points. The featured monster knocks three times, which reads as an invitation to come in. That beat is written into the storyboard as the conflict, not discovered in the edit.

03

Sound designed to the music

Effects were placed against the score rather than the picture. The snapping of the taser is cut in sync with the track. That is the layer the Vega editing award is for.

04

Graded for the mood

The color pass was matched to what a haunted attraction feels like rather than to what the footage looked like. It is the last thing applied and the thing that makes the other three read as one piece.

Why it matters

The same method we use on fundraising films

We are known for nonprofit work, and the framework was built for it. This was the first time we pointed it at a commercial job to see whether it held up outside the sector it came from.

It does, and the mechanics change. On a fundraising film you cannot storyboard a real person's answer, so the discipline lives in how the interview is run. On a scripted spot you can decide everything on paper, so the discipline lives before the shoot day.

Same principle either way. Settle it before the camera comes out.

A Gold Telly was a goal we assumed was somewhere in the distant future. Getting one on the first commercial project we tried this on was not the plan.

Shot once, used twice

We filmed more than the spot needed

A haunted attraction is only dressed a few weeks a year, at night, with actors in costume and every set built. Miss that window and you wait twelve months.

So across the years we worked with Pure Terror we shot a catalog of b-roll alongside the film itself, captured deliberately for pieces nobody had scoped yet. Later seasons could be cut without going back.

That is Story Stacking, and it matters most when the location cannot be revisited.

Also in Middletown

QB Ball

Football bowling and a rage room, twenty minutes up the road in Middletown. A second entertainment client, and a reminder that the sector is not a one-off for us.

Play Pause
QB Ball Promo

If your spot has to do a lot in very little time

Tell us what it has to accomplish and how long you have. We will tell you honestly whether we are the right fit.

Most of these begin as a fifteen-minute call.

Last updated September 2026 · Nimble Dragon Studios · Monticello, New York

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